

Neither are new ideas, but they do add some more fun, especially since you can ride them while in park guest mode and snap pictures while you're at it if that's what you like to do. The Jeeps are about the same as the safari rides in RollerCoaster Tycoon: Wild! and I've seen the sky rides in Zoo Empire before as well. For instance, sky riders will want plenty of trees, items, and animals to take a look at from on high while jeep riders will want to go through as many exhibits as possible. With both of the rides, the more the guests riding them get to see, the more they'll be willing to pay.

They're easy to build and can go right over or through exhibits.

Jeep rides and sky tram rides provide park guests with an easy way to get around the park as well as see the sites. Along with conservation, two modes of transportation have been added to create a more interesting environment for players and park visitors as well as provide a healthy new source of income. Only support beams for sky rides and elevated pathways can be built over the top of these areas… which really seems like it would ruin the protected areas anyway but maybe that's just me. These areas are natural preserves that as a park developer, you're not allowed to touch. Conservation areas are probably the best for creating new gameplay challenges. The remaining additions at least add a bit more gameplay, but not enough to warrant an excited recommendation. At least you're allowed a bit more leeway with this one. It's not so anal as Zoo Empire, which is both good and bad. It's still fairly arbitrary as it's just a matter of adding and subtracting items until you've found the right mix of objects and terrain. It's just a matter of checking with your zookeepers to make sure you have everything in the environment that you need. Fences, terrain, trees, shelter, food… that's about all you need. There are some new items, flora, and buildings to go along with the animal additions, but there's nothing that's considerably different to do when building an enclosure.
